Exporting from Softimage XSI

Installing OgreMax Exporter

  1. First, please ensure you have have the latest version of the OgreMax for XSI downloaded, and extracted (eg. using 7-zip).
  2. Please download and run the DirectX End-User Runtime Web Installer to install the required versions of DirectX (there dozens of different builds of DirectX 9).
  3. If you have the 32-bit edition of XSI
    1. Then, install 2005 SP1 x86  version of the Visual C++ Redistributable Package (which is not necessarily installed with Visual Studio)
    2. After installing that, run the OgreMaxSceneExporterInstaller-Win32.exe installer (from the folder extracted from the OgreMax download).
  4. If you have the 64-bit edition of XSI
    (Note: you may have 32-bit version of XSI installed even if you have a 64-bit CPU or edition of Windows).
    1. Then, install 2005 SP1 x64  version of the Visual C++ Redistributable Package (which are not necessarily installed with Visual Studio)
    2. After installing that, run the OgreMaxSceneExporterInstaller-x64.exe installer (from the folder extracted from the OgreMax download).
  5. Please select Ogre 1.6.x from the drop-down, and check all options under "Other Files to Install"
    1. If the option for your version of XSI to install for is grayed out, so that you cannot check it.
      1. Then try selecting Ogre 1.7.x instead from the drop-down.
      2. If its still grayed out, you may not have the right version of dependencies, or not be running the right version of the installer.
  6. If you have any issues with installation:
    1. Try installing 2008 SP1 x86 (or 2008 SP1 x64, if you have XSI 64-bit) and then try installing the exporter again.
    2. Refer to the OgreMax for XSI Installation guide for additional instructions.
    3. Or find answers on the OgreMax Forums.


Exporting Models (.mesh) and Scenes (.scene) from XSI


You can find links to user manual and some of the most commonly used documentation pages for using the OgreMax for XSI exporter, below:

Other Formats Supported and Import/Export Tips

Please refer to the Formats Imported by Visual3D and Import, Export and Setup Tips for Visual3D sections of the Asset Creation user manual for more information on exporting, comparison of formats supported (including additional formats not mentioned on this page), and workflow for editing those assets in Visual3D once they have been imported (or reimported, via our Live Asset Updating support) into Visual3D.


Alternative Exporters

We suggest using the Ogre .mesh exporter with Softimage XSI:
  1. XSI v7 (and latest XSI Mod Tool) - Use built-in Ogre .mesh exporter
  2. XSI v6 - Install Ogre .mesh exporter
    1. Download (http://www.ogre3d.org/download/tools or http://game-engine.visual3d.net/forum/showthread.php?t=739)
  3. XSI v5 (or older) - http://sourceforge.net/project/showfiles.php?group_id=2997&package_id=54011
  4. Alternative XSI exporter downloads (targeted version unknown):
    1. 32-bit XSI OGRE Exporter
    2. 64-bit XSI OGRE Exporter

  1. Collada .dae exported via Autodesk Crosswalk  http://www.softimage.com/downloads/Crosswalk/default.aspx
    1. Currently there is only partial-animation support for Collada, so it is suggested that Ogre .mesh be used instead for animated models
    2. Later on, we will provide Autodesk FBX (.fbx) support for animated models, as well as complete Collada animation support
  2. Wavefront .obj - for non-animated models
  3. DirectX .x - for animated or non-animated models

Modeling and Exporting Documentation

Warning: Unless guidelines are followed for setting up OGRE materials for models in Softimage XSI, then materials will likely not end up being exported.  There are other guidelines for modeling, animation, and exporting, as well in documentation below.
  1. Exporting: http://game-engine.visual3d.net/forum/showthread.php?t=429
  2. Materials, Exporting, and more: http://dundee.cs.queensu.ca/wiki/index.php/XSI_for_Game_Development_with_OGRE
  3. Exporter settings and model/material requirements (for older exporter, but many still apply): http://ogre.cvs.sourceforge.net/*checkout*/ogre/ogrenew/Tools/XSIExport/OGREXSI_Readme.html
  4. XSI to Ogre pipeline questions (forums thread): https://www.ogre3d.org/forums/viewtopic.php?f=8&t=36150