Getting Started (User Manuals & Tutorials)
The below user manuals help you get started using Visual3D's All-in-One Development Tool to build your own game or virtual world, by including (and linking you to) the most relevent video tutorials and further documentation.
User Manual for Terrain Editor (Importing, Sculpting, Painting), Ocean/Water, Vegetation, and Procedural World Creation.
User Manual for Scene/Level/Environment Design, Mission/Scenario Editing, Object Placement, Prefabs, Entity Types, Environment Setup (Lighting, Sun, Weather, Day-Night Cycle, Sky/Clouds, Fog), Real-time (Live) & Collaborative Editing, and general toolset usage.
User Manual for Modeling, Animation, Live Importing, Asset Management, and Visual3D's all-in-one Entity Editor for Model, Material (Shaders), Animation, Moint Point (Attachments / Bone Tracking), Physics (Collision), Particle (Visual FX) editing and setup.
This new user manual covers creation of entities (objects, avatars) and assets (prefabs) in the Visual3D toolset, including setup of new entity type presets, placement of models into the scene, and creation of prefab assets.
User Manual for Programming (C#, Python, VB, JavaScript) with Visual Studio & Visual3D Code Editor, Real-time Mission Editing (Cinematics, Paths/Navigation, Trigger Areas, Character Dialogs/Conversations, Behavior Tree Editor, Smart Objects, Area States, Event-based Effect (FX) Sequencing, and Actor Setup.
This relatively new User Manual defining how to define new types of components which can be used by mission/level designers to setup entities, scripting and gameplay, entirely through the toolset, without coding, which is one of the major features of the upcoming v0.9.7 release.
Topics covered include how to define new types of Entities (eg. Character, Vehicle, Weapon, Equippable Items, etc.), Actions (such as PlayCinematic, PlaySound, or CreateEntity), Behaviors (eg. Talk, Move, Attack, or Animate), Events (eg. EntityDied or EntityKeyEvent), and Abilities (eg. Inventory, Speaker, Mobile, Combatant), as well as how these components are hooked up, configured and triggered (eg. through Triggers, Behavior Trees, and Key Mappings) through the toolset.
This user manua covers use of the built-in UI Editor for designing and scripting/programming the graphical user interface (GUI), including HUD (Overlay elements), Forms (Windows/Panels/Dialogs), Menu Screens, and in-game interactive screen/monitor objects. (Due to recent improvements with UI Editor, much of this documentation needs updating or will soon be written). This user manual is somewhat oudated and still being written, as it mostly covers how code-based UI creation, and not yet much of the UI Editor visual form/window/UI building yet, which has been further tested and enhanced for upcoming Visual3D v0.9.7.
More written and video tutorials, including user contributed ones. |
Reference Documentation
API Reference
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Visual3D Game Engine
Engine and Toolset Features
Get more details on features, as well as key benefits
- for Defense and Training - Government and Corporate Training Simulations
- for PC and Next-Gen Video Games
- for MMOs and Virtual Worlds - Massive Multiplayer Online Games and Virtual Worlds
- for Modeling and Simulation - Engineering, Sales, Visualization, Physical Modeling, etc.
Roadmap
See where we are going with our Roadmap.
Additional information about upcoming features and estimated time frame can be found on our Editions Comparison, Features, and Engine/Toolset Overview pages.
Development Team Blogs
Blogs featuring highlights of features under development for the next release, as well as various tips, tricks and development community news.
Getting Started
Guide for downloading free trial, installation, licensing & activation, system requirements, and running and editing the demos.
Editions and Pricing
Get our latest pricing options here.
Release Notes
Details regarding past and current releases.
Video Galleries for Visual3D
View videos featuring Visual3D.
Screenshot Galleries for Visual3D
View pictures from Visual3D. |
User Community
User Projects Showcase
Game and virtual world projected being powered by the Visual3D Game Engine.
You can view screenshots and videos of them, register your own project, host files for them, and even manage tasks and issues with the built-in tracker system.
Wiki Sandbox
Want to contribute to the wiki? Go here to add your contributions!
Editing Wiki Help
Guides for editing the wiki.
Tutorial Wish List
Forums
Community News
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