1. To enable the water on the scene, it is enough to set checkbox «Show Global Water» in Settings of Environment of scene, or in Settings of Environment in the Asset Explorer.


3. The basic settings of Global Water:

Sea Foam Texture – temporary not available.
Wave Amplitude – wave amplitude.
Wave Direction – temporary not available.
Wave Temporal Period - length of the animation sequence (in seconds).
Wave Spatial Period - the physical size of tile of a wave surface.
Wave Amplitude Spreading - a parameter, defining the degree of changes of the amplitude of harmonics in the spectrum. The smaller this value, the less energy will account for harmonics with large period. This option allows to adjust the visual perception of the waves, depending on the priority point of observation.
Wave Phase Spreading - the parameter, that determines the speed of change of phase of harmonics in the spectrum. The smaller this value, the greater the «distance» between the neighboring harmonics. This option allows to adjust the visual perception of the waves, depending on the priority point of observation. In other words, the smaller this value, those from the long distance the waves will be reviewed.
Shininess – Parameter, affecting to the degree of gloss of water.
Saturation - the parameter, that determines the visual saturation of the wave surface.
Coast Sea Color – color of water from the shoreline.
Coast Sea Depth – depth, for which is fixed the "Coast Sea Color".
Clear Sea Color – color of deep open water.
Clear Sea Depth – depth, for which is fixed the "Clear Sea Color".
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WaveSpatialPeriod.Y = 57 meters |
WaveSpatialPeriod.Y = 25 meters |
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WaveAmplitudeSpreading = 0.9 |
WaveAmplitudeSpreading = 0.5 |
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WavePhaseSpreading = 0.367879 |
WavePhaseSpreading = 0.5 |
An example of the influence of parameter “Shininess”
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Shininess = 1.0 |
Shininess = 0.1 |
An example of the influence of parameter “Saturation”
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Saturation = 1.0 |
Saturation = 0.5 |