Game Development Tutorials

Game Development Tutorials

This tutorial sequence covers building and editing gameplay missions and simulation scenarios in the Visual3D All-in-One Development Tool, and serves as a user manual for various tools, features and component building blocks involved in this process.  It demonstrates the creation and use of custom scenarios, avatars and object entities by drag-dropping them into scenes, and then editing their properties and extending them with ability and action components.  This process is completed by play testing your game, and editing it using the Visual3D real-time Edit-and-Continue toolset.
A few of the primary video tutorials are shown on this page, however, they are also shown in the specific tutorial pages that refer to them, which also provide screenshot-based written tutorial describing the steps in the tutorial videos, which is especially helpful for those videos without voice narration.
It also includes suggestions for reading other unrelated but important documentation at different points in the tutorial sequence, however, the order is only a basic suggestion and its not required that the tutorials be watched or read in that order.   

Tutorial Sequence

  1. Creating a New World Project: Building a Scene with Vehicles, Avatars, and Reusable Terrain

  2. Mission Editing with Scenarios and Spawn Points

  3. Mission and Avatar Scripting

  4. Avatar and Entity Creation (Entity Hookup Editor, Key Mapping Avatar Animations, and Event-Triggered Entity States)

  5. Demo Game, Entity, and Scripting Component Classes Overview

  6. Keyboard & Mouse Reference

    (with video tutorials for avatar and camera controls)
  7. Scene Design user manual 

  8. Creating Physical Objects with Ability for Combat Damage and Destruction

  9. Filling Scenes with the Object Brush Tool

  10. Edit-and-Continue and Debugging with Visual Studio

  11. Scripting Tools Tutorials 

    (including new ones like for Cinematic Editor and others such as Conversation, Path and Road Editors)
  12. Programming user manual 

    (class hierarchy and process for creating avatar, entity, item, ability, action, scenario, plugin, etc. C# classes to extend the engine and toolset)
  13. World Building (Terrain, Vegetation & Land Cover Creation) tutorial / user manual

  14. Asset Creation & Exporting user manual

    (Importing, Exporting, Modelling and Animation Tips, Collision/Object Type and Material Setup, Optimization and LOD Generation)

Video Tutorials

Tutorial Video 1: Mission Creation: Building a New World with Gameplay and Avatars (in 18 minutes)





 

Tutorial Video 2: Mission Editing and Spawn Points


 

Tutorial Video 3: Placing Entities and Controlling Vehicle and Character Avatars