This tutorial sequence covers building and editing gameplay missions and simulation scenarios in the Visual3D All-in-One Development Tool, and serves as a user manual for various tools, features and component building blocks involved in this process. It demonstrates the creation and use of custom scenarios, avatars and object entities by drag-dropping them into scenes, and then editing their properties and extending them with ability and action components. This process is completed by play testing your game, and editing it using the Visual3D real-time Edit-and-Continue toolset.
A few of the primary video tutorials are shown on this page, however, they are also shown in the specific tutorial pages that refer to them, which also provide screenshot-based written tutorial describing the steps in the tutorial videos, which is especially helpful for those videos without voice narration.
It also includes suggestions for reading other unrelated but important documentation at different points in the tutorial sequence, however, the order is only a basic suggestion and its not required that the tutorials be watched or read in that order.