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New Training Simulation Demo with DAZ/Poser Characters and Voice Acting in Indoor Environment

We are also excited to announce that we are preparing a version of our Training Simulation serious game application to be included with the next major release of Visual3D.  This demo application will showcase Visual3D's support for interior/indoor environments (with collision/navigation support), conversations with DAZ/Poser characters with voice acting ( lip syncing/facial animation and morph targets), and speech recognition for conversation responses / voice commands. As with all Visual3D-based demos, is editable with the Visual3D All-in-One toolset and serves as both tutorial and starter kit.  
This Training Simulation demo is based off of an earlier project, and will be the first of the various serious games (training simulation, military, geovisualization, etc.) projects which have been powered by the Visual3D Game Engine which we are allowed to include with the Visual3D Game Engine SDK releases to the general public.  

Even for those using Visual3D for games (instead of training simulations, visualizations and other "serious games"), this should prove as an exciting and helpful demo, as many of the features it shows off and serves as an example of how to setup, apply to many games as well, especially when it comes to scripted conversations, interior environments, and DAZ/Poser characters.  

As showcased in this demo, Visual3D provides the most advanced pipeline for supporting DAZ/Poser characters, as the only engine to directly support the DAZ's own "DAZ Enhanced" custom Collada (.dae)-based format (thereby avoiding tedious export process and massive file sizes), as well as providing morph target animation support for lip syncing, facial express animation, and dynamic character customization.
  

In preparation for this release, we have also published a Serious Games Showcase Collage, as is now featured on the Visual3D Game Engine home page, to show off a few of the various Serious Games (such as Multi-User Training Simulation, Collaborative Virtual Environments, Driving/Navigation Simulators, Live Acting / Motion Capture (MoCap) animations, CAD/Engineering Visualizations, and Mining/Drilling/Virtual Earth Geovisualizations) which Visual3D has been used for. 

Also, after we release the Training Simulation with the Visual3D Game are planning on making a release of this Training Simulation and/or the Isles of War open-source demo game as a standalone application, to show off the new web publishing and auto-updater features coming soon.  These standalone Visual3D-powered applications will serve as an example for how to easily publish your own Visual3D-powered games, simulations and virtual worlds, and they will also allow users to get a taste of Visual3D's next-gen capabilities before downloading the full Visual3D Game Engine SDK.