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| News Official News from Visual3D.NET Staff. |
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#1 |
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Realmware CTO
![]() Join Date: Feb 2008
Posts: 1,968
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NOTE -- Beta 6.0 has been released! Click here to see the Announcement thread.
This thread is no obsolete. Realmware is pleased to announce the planned release of Beta 5.1 this coming Friday, October 30th, with much to see and many reasons for you to download it. Visual3D Beta 5.1 will provide you with the following: Miscellaneous Benefits:
Terrain Tools Reloaded!
(Check out the attached screenshots of what I could accomplish in just 90 minutes of terrain editing. ) Bonus Features (if they are ready by Sunday):
Note, Beta 5.1 will be the first release to implement a 15-day trial with timeout unless you have purchased your own product license. Each new Beta release will provide a fresh 15-day trial, so if you haven't purchased Visual3D, you will be able to continue trying out our new beta releases for 15 days each. For those of you who have been "on the fence" deciding whether or not to purchase, we hope you will join the other Early Adopters and make the purchase over the next few weeks. Realmware is extending the current Early Adopter's offer through November 10th, 2009. After that, the price is likely to go up, and the offers may change. We assure you that Visual3D is a good investment and a good cause. Your money will be 100% spent to accelerate the development and completion of Visual3D. Please make your purchase today, and enjoy 2 years of free software upgrades with the purchase of your indie license. (EDIT: I changed the target date from the original date of Sept 27th, to the new target date of October 30th. Sorry for this one month slip!) Check out this terrain I created in 90 minutes using the Beta 5.1 Terrain Toolset starting with a Default Flat Terrain! This is smoking. (Note the advanced outdoor lighting in this first image -- we have dynamic skies here with star map, and some sweet looking ground-fog to add an extra level of movie-like realism.) ![]() Last edited by najak : 11-06-2009 at 11:20 AM. |
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#2 |
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Early Adopter
Join Date: Dec 2008
Posts: 177
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cool!
wanna get me hands on that ![]() |
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#4 |
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Early Adopter
Join Date: Sep 2009
Posts: 63
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Awesome, seems to me that i have put my faith in the right engine! Keep up the great work!
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#5 | |
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Early Adopter
Join Date: Sep 2008
Posts: 125
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Very impressive. The quality is definitely AAA!
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#6 | |
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Administrator
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#7 |
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Realmware Consultant
Forum Moderator ![]() Join Date: Mar 2008
Location: New York, USA
Posts: 152
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That ground fog is sick! I'm tempted to carve Najaks face in the side of that mountain.
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#8 |
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Realmware CTO
![]() Join Date: Feb 2008
Posts: 1,968
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As I build these terrains, I'm practicing up for the narrative tutorial. Luckily, my kids don't hear me practicing these narrative, or they'd be making good fun of me. I'm planning on pumping out a few tutorials myself, and already am making plans to have "chaplain" pump out some additional tutorials.
My goal is to produce a tutorial on "how to construct a full lush terrain in under 30 minutes" but time compressed into a few minutes of tutorial. I'm planning to have supplementary tutorials to highlight a few techniques as well, to show how to best achieve the desired effects, etc. |
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#9 |
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Realmware CTO
![]() Join Date: Feb 2008
Posts: 1,968
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It's funny that you mentioned that. One of my favorite things to do with the terrain is make faces in it, or write words on it. I've written the words "Buy V3D" a few times, and when I get out of control, sometimes I make a shape that resembles a busty lady (not on purpose of course).
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#10 | |
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Early Adopter
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__________________
I know the voices aren't real, but they have good ideas. |
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#11 |
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Member
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looks nice, happy to see the flatten is now also smudge type tool like in grome, that's very useful
keep up the good work ![]() |
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#12 |
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Early Adopter
Join Date: May 2008
Posts: 59
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*drools all over screenshots*
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#13 |
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Realmware CTO
![]() Join Date: Feb 2008
Posts: 1,968
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Greetings all -- there is going to be a slip on the 5.1 release, but I haven't determined yet the new target date. We have a few too many bugs still, (mostly new for new features/perks, but also some old, exposed by our recent testing).
I will post back later today the new target date for Beta 5.1 after a bit more analysis of "what *must* be fixed" vs "what can wait until Beta 6.0". Tentatively, we're aiming for Monday or Tuesday, but history shows that my estimates are usually optimistic. Being a smaller release, this one will *not* drag on like the 5.0 release did, as our history shows that our *.1 (or *.0b) releases slip far less than our *.0 releases. Here is a list of what is on our "to do" list for Beta 5.1, so you can be more informed. Mandatory Items: 1. Licensing Timeout logic is incomplete. 2. A few critical bugs with terrain textures getting corrupted occasionally without proper recovery. 3. Recovery for an interrupted Assembly build. Currently if you cancel the build, it can leave you without a terrain, and no good recovery path. 4. TBD -- after more testing and analysis today, this list might grow. Optional Items: 1. The LandCover Painting feature is still not implemented, and so we must also decide whether to hold the 5.1 release for this or not. We are going to implement the "procedural painting of landcover" first (paints the whole scene based on parameters you configure). 2. Landcover "fading" from impostor to 3d model logic is not done. This will eliminate the gross "popping" that many have commented on in the past. 3. About a dozen semi-critical miscellaneous bugs that I won't mention by name. |
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#14 |
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Senior Member
![]() Join Date: Nov 2008
Posts: 272
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Wow, this is really looking good. We will all be waiting for the new release.
Chaplain |
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#15 |
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Early Adopter
Join Date: Dec 2008
Posts: 177
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Well that's fine. But I'd like to request a link to a previous version that doesn't have the "can't load the same scene twice or it crashes without error" bug. Or the "can't save project when closing or it erases your scene" bug. Those are my biggest issues right now. As long as the last beta didn't have them then I should be able to use the previous beta.
Because I don't really need the terrain tools right now. Just scripting. |
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