<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Visual3D Game Engine Forums | All-in-One Game Development Tool for C#/XNA</title>
		<link>http://game-engine.visual3d.net/forum</link>
		<description>Visual3D Game Engine (Toolset for C#/XNA)</description>
		<language>en</language>
		<lastBuildDate>Thu, 17 May 2012 19:56:11 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://game-engine.visual3d.net/forum/sr/misc/rss.jpg</url>
			<title>Visual3D Game Engine Forums | All-in-One Game Development Tool for C#/XNA</title>
			<link>http://game-engine.visual3d.net/forum</link>
		</image>
		<item>
			<title>Export 3ds from Autodesk 2012/2013</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2481&amp;goto=newpost</link>
			<pubDate>Mon, 14 May 2012 07:51:09 GMT</pubDate>
			<description>Has anyone done this successfully?

I am very new to Visual3D and have massive problems with collada export.

It gets imported into Visual3d but when...</description>
			<content:encoded><![CDATA[<div>Has anyone done this successfully?<br />
<br />
I am very new to Visual3D and have massive problems with collada export.<br />
<br />
It gets imported into Visual3d but when dragged into the scene nothing is displayed at all<br />
<br />
Thanks in advance</div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=54"><![CDATA[3D Modeling & Animation]]></category>
			<dc:creator>Parmenides</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2481</guid>
		</item>
		<item>
			<title>The real story about supporting XBOX</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2479&amp;goto=newpost</link>
			<pubDate>Wed, 25 Apr 2012 21:38:15 GMT</pubDate>
			<description>Visual3D team,

You have a most impressive product, but your target release dates seem to slip a little:)  I would like to purchase your product, but...</description>
			<content:encoded><![CDATA[<div>Visual3D team,<br />
<br />
You have a most impressive product, but your target release dates seem to slip a little:)  I would like to purchase your product, but I need it to eventually work on the XBOX.  Is XBOX still a target feature for version 1.1, and what is the realistic target date?<br />
<br />
Is XBOX an achievable goal?  I can only assume it must be an enormous task as you are excluding the entire XBOX gamer market.  Other engines Sunburn/DigitalRune have XBOX/W7 Phone support, but they cannot touch your features.<br />
<br />
Regards,<br />
Kevin</div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=10">Visual3D.NET Requests</category>
			<dc:creator>aidesigner</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2479</guid>
		</item>
		<item>
			<title>I Was Told I Would Receive a Refund</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2478&amp;goto=newpost</link>
			<pubDate>Wed, 25 Apr 2012 01:14:28 GMT</pubDate>
			<description><![CDATA[But I haven't received it yet. I have actually been waiting for about 2 years. You guys told me that you would take a bit of time to get the money....]]></description>
			<content:encoded><![CDATA[<div>But I haven't received it yet. I have actually been waiting for about 2 years. You guys told me that you would take a bit of time to get the money. And so I patiently waited. But now you've been ignoring me. Please reply.</div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=10">Visual3D.NET Requests</category>
			<dc:creator>Pancakes</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2478</guid>
		</item>
		<item>
			<title>problem with doing the 30 day trial</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2459&amp;goto=newpost</link>
			<pubDate>Fri, 23 Mar 2012 19:30:57 GMT</pubDate>
			<description>I have a problem when doing the 30 day trail after downloading i get to the screen to login with my visual3d.net usename and password and it says...</description>
			<content:encoded><![CDATA[<div>I have a problem when doing the 30 day trail after downloading i get to the screen to login with my visual3d.net usename and password and it says something about failed  to contact authication server.<br />
<br />
Does this mean the activation server is down?</div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=47"><![CDATA[Licensing & Distribution]]></category>
			<dc:creator>jeffman</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2459</guid>
		</item>
		<item>
			<title>Looking for how to do this in xna?</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2458&amp;goto=newpost</link>
			<pubDate>Fri, 23 Mar 2012 01:47:28 GMT</pubDate>
			<description>This links are some useful microsoft xna samples i thought people would ask about later and i find them useful and so posting them for when visual3d...</description>
			<content:encoded><![CDATA[<div>This links are some useful microsoft xna samples i thought people would ask about later and i find them useful and so posting them for when visual3d is updated to xna 4 source:<br />
play video in xna 4:<br />
<a href="http://technet.microsoft.com/en-us/query/dd904198" target="_blank">http://technet.microsoft.com/en-us/query/dd904198</a><br />
remember the above only works on xbox 360 and windows you have to use mediaplayerlauncher class to play on windows phone.<br />
play a song in xna (easy to do):<br />
#region File Description<br />
//-----------------------------------------------------------------------------<br />
// Game1.cs<br />
//<br />
// Microsoft XNA Community Game Platform<br />
// Copyright (C) Microsoft Corporation. All rights reserved.<br />
//-----------------------------------------------------------------------------<br />
#endregion<br />
<br />
<br />
using System;<br />
using System.Collections.Generic;<br />
using System.Linq;<br />
using Microsoft.Xna.Framework;<br />
using Microsoft.Xna.Framework.Audio;<br />
using Microsoft.Xna.Framework.Content;<br />
using Microsoft.Xna.Framework.GamerServices;<br />
using Microsoft.Xna.Framework.Graphics;<br />
using Microsoft.Xna.Framework.Input;<br />
using Microsoft.Xna.Framework.Input.Touch;<br />
using Microsoft.Xna.Framework.Media;<br />
<br />
<br />
namespace PlaySong<br />
{<br />
    public class Game1 : Microsoft.Xna.Framework.Game<br />
    {<br />
       <br />
        GraphicsDeviceManager graphics;<br />
        SpriteBatch spriteBatch;<br />
<br />
        MediaLibrary sampleMediaLibrary;<br />
        Random rand;<br />
<br />
        public Game1()<br />
        {<br />
            graphics = new GraphicsDeviceManager(this);<br />
            Content.RootDirectory = &quot;Content&quot;;<br />
<br />
            // Frame rate is 30 fps by default for Windows.<br />
            TargetElapsedTime = TimeSpan.FromSeconds(1 / 30.0);<br />
<br />
            sampleMediaLibrary = new MediaLibrary();<br />
            rand = new Random();<br />
        }<br />
<br />
        protected override void Initialize()<br />
        {<br />
            <b>MediaPlayer.Stop(); // stop current audio playback <br />
            Song hero;</b><br />
            // generate a random valid index into Albums<br />
            int i = rand.Next(0, sampleMediaLibrary.Albums.Count - 1);<br />
        <b>    hero = Content.Load&lt;Song&gt;(&quot;Hero&quot;);</b><br />
            // play the first track from the album<br />
            <b>MediaPlayer.Play(hero);</b><br />
            base.Initialize();<br />
        }<br />
<br />
        protected override void LoadContent()<br />
        {<br />
            // Create a new SpriteBatch, which can be used to draw textures.<br />
            spriteBatch = new SpriteBatch(GraphicsDevice);<br />
<br />
            // TODO: use this.Content to load your game content here<br />
        }<br />
<br />
        protected override void UnloadContent()<br />
        {<br />
            // TODO: Unload any non ContentManager content here<br />
        }<br />
<br />
        protected override void Update(GameTime gameTime)<br />
        {<br />
            // Allows the game to exit<br />
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back ==<br />
                ButtonState.Pressed)<br />
                this.Exit();<br />
<br />
            // TODO: Add your update logic here<br />
<br />
            base.Update(gameTime);<br />
        }<br />
<br />
        protected override void Draw(GameTime gameTime)<br />
        {<br />
            graphics.GraphicsDevice.Clear(Color.CornflowerBlue);<br />
<br />
            // TODO: Add your drawing code here<br />
<br />
            base.Draw(gameTime);<br />
        }<br />
    }<br />
}<br />
parts in bold and you need for sure but ask about the rest because int i line you dont need its just for stuff inside the end-users library.<br />
<br />
I will post more once i go through coding them myself. I mean if i didnt do some work to show you how to properly do this who would i be?</div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=46">Tutorials and Documentation</category>
			<dc:creator>jeffman</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2458</guid>
		</item>
		<item>
			<title>question about developing for windows phone, xbox 360, and other platforms</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2457&amp;goto=newpost</link>
			<pubDate>Thu, 22 Mar 2012 17:00:03 GMT</pubDate>
			<description>I noticed your downloads section says that in v1.1 you will have xna 4.0 support but their is the refresh version too which adds support for new...</description>
			<content:encoded><![CDATA[<div>I noticed your downloads section says that in v1.1 you will have xna 4.0 support but their is the refresh version too which adds support for new windows phone features. <br />
<br />
Sunburn is another game developer engine that specifically targets xna and they can have their scene go from windows xna to xbox 360 to windows phone 7.5. <br />
<br />
Im wondering when will that be offical so i can build an xbox 360 indie game using your program/engine and besides when I reach the 200k mark if i read right what royalities or such are involved?<br />
<br />
I should mention that at $100-200 dollars for lowest version of visual 3d it would make it tempting to buy it but if its above 300 xbox indies will usually go elsewhere because i've see it happen before (no one buys and goes to competitor product).<br />
I can provide xna references for you guys and i know a little python but I've use normally vb.net, c#, vbscript, and some xna here recently. I also used java and c++ so Im sure I can code you something  and/or help beta test and if you include me in your beta tests I have a kinect I can use for windows games for making kinect games and for simulations for future objects.<br />
Here are my kinect project pages and my multi-mouse emulator project is going well and actually creates devices that are detected and installed like real ones in the OS:<br />
<a href="http://kinectmultipoint.codeplex.com" target="_blank">http://kinectmultipoint.codeplex.com</a> - emulates multiple mice with the kinect.<br />
<a href="http://kinectsignlanguage.codeplex.com" target="_blank">http://kinectsignlanguage.codeplex.com</a> - project still in development but i plan on precording sign language signs myself and comparing them against the signers signs and saying the word.<br />
Heres some other nice kinect projects i know about that have potential even though open source:<br />
<a href="http://kinecttoolbox.codeplex.com" target="_blank">http://kinecttoolbox.codeplex.com</a><br />
<a href="http://kinecttd.codeplex.com/" target="_blank">http://kinecttd.codeplex.com/</a><br />
<a href="http://kinectdtw.codeplex.com/" target="_blank">http://kinectdtw.codeplex.com/</a><br />
I've got some other third parties open source for animation using kinect on my microsoft kinect forums website and also theirs a closed source program for importing objects from the kinect.</div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=43">Help / Getting Started / New Users /</category>
			<dc:creator>jeffman</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2457</guid>
		</item>
		<item>
			<title><![CDATA[[UDK]Critical Point - Incursion]]></title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2456&amp;goto=newpost</link>
			<pubDate>Mon, 19 Mar 2012 13:24:54 GMT</pubDate>
			<description>Image: http://criticalpointgame.com/assets/images/misc/CPI2.gif 

Critical Point

Critical Point: Incursion is a standalone game created with Epic...</description>
			<content:encoded><![CDATA[<div><img src="http://criticalpointgame.com/assets/images/misc/CPI2.gif" border="0" alt="" /><br />
<br />
Critical Point<br />
<br />
Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit.<br />
<br />
Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed.Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point!<br />
<br />
In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios!<br />
<br />
CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc.<br />
<br />
<a href="http://criticalpointgame.com/assets/images/misc/m700_ingame.jpg" target="_blank"><img src="http://criticalpointgame.com/assets/images/misc/m700_ingame_thumb.jpg" border="0" alt="" /></a><br />
<br />
We differ from the competition by having no unlockables, no RPG's, no claymores, no tanks, jets or other vehicles. No spotting of enemies, no gimmicks affecting reloading, no influence on aiming, and no movement hit penalties when shot!<br />
<br />
Just PURE infantry combat action!!<br />
<br />
If you love action-packed first person shooters with great community involvement, then Critical Point: Incursion is for you!<br />
<br />
Check our our new Facebook &amp; Twitter pages and click &quot;like&quot; at the top of our site if you want more media updates!<br />
<a href="http://facebook.com/dominatingstudios" target="_blank"><img src="http://www.dominatingstudios.com/images/SN/facebook-16x16.png" border="0" alt="" /></a> &amp; <a href="http://twitter.com/#!/domstudios" target="_blank"><img src="http://www.dominatingstudios.com/images/SN/twitter-16x16.png" border="0" alt="" /></a><br />
<br />
Our game is still in development, but we look forward to showing you more soon, <br />
CP:I Development Team<br />
<br />
<a href="http://www.dominatingstudios.com" target="_blank">Studio Site</a><br />
<a href="http://www.criticalpointgame.com" target="_blank">Project Site</a></div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=48"><![CDATA[Projects & Ideas]]></category>
			<dc:creator>Sickmind</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2456</guid>
		</item>
		<item>
			<title>ModelTexture</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2451&amp;goto=newpost</link>
			<pubDate>Fri, 09 Mar 2012 18:59:35 GMT</pubDate>
			<description>Hi!

I have a question about the model imported in visual3d, the models are exported in one of the format that the engine know, but the texture are...</description>
			<content:encoded><![CDATA[<div>Hi!<br />
<br />
I have a question about the model imported in visual3d, the models are exported in one of the format that the engine know, but the texture are not imported, why?  i have created a house in milkshape, and exported it as ogre_mesh, the texture are in the same path as the model but they are not in the model, what do i wrong?<br />
<br />
<br />
thank you!</div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=54"><![CDATA[3D Modeling & Animation]]></category>
			<dc:creator>Pegasus</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2451</guid>
		</item>
		<item>
			<title>Path Making Bug?</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2448&amp;goto=newpost</link>
			<pubDate>Sun, 04 Mar 2012 05:11:59 GMT</pubDate>
			<description><![CDATA[I had decided today to learn how to do the path making and while learning it, create an expanded layman's tutorial.

While doing so I discovered if...]]></description>
			<content:encoded><![CDATA[<div>I had decided today to learn how to do the path making and while learning it, create an expanded layman's tutorial.<br />
<br />
While doing so I discovered if you set the avatar to have a path, set as active, set as auto active and then don't save the avatar and just do a save world/close then reopen the world the avatar will not have the path attached to him anymore and he will glide across the land and eventually into the water.</div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=60"><![CDATA[Scripting & AI]]></category>
			<dc:creator>wishdragon</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2448</guid>
		</item>
		<item>
			<title>Path Making</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2447&amp;goto=newpost</link>
			<pubDate>Sun, 04 Mar 2012 04:49:39 GMT</pubDate>
			<description>I realize there is already a path making tutorial made by V3D in the wiki.

I am making it for my future reference and for anyone else as I provide a...</description>
			<content:encoded><![CDATA[<div>I realize there is already a path making tutorial made by V3D in the wiki.<br />
<br />
I am making it for my future reference and for anyone else as I provide a few screens, and little lessons I learned while playing with the path tool.<br />
<br />
I am going to do this for every function I play with so I always have something to come back to and so that any new person can pick it up and follow in the layman's approach.<br />
<br />
I will make changes to the docs as the engine changes or things that I put in are discovered to be incorrect.<br />
<br />
The pdf is too large to attach so here is the link.<br />
<br />
<a href="http://games.unchartedmedia.com/v3d/path%20making.pdf" target="_blank">http://games.unchartedmedia.com/v3d/path%20making.pdf</a><br />
<br />
You can download it and view it in adobe reader and just view it on the webpage.<br />
<br />
 It is a large file so that you can zoom in and view everything with clarity.<br />
<br />
Hope it helps some.</div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=64">User Created Tutorials</category>
			<dc:creator>wishdragon</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2447</guid>
		</item>
		<item>
			<title>Character Movement Scripts for the Visual3d.NET Demos.</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2446&amp;goto=newpost</link>
			<pubDate>Fri, 24 Feb 2012 14:05:19 GMT</pubDate>
			<description>Isles of War.

I would like to make these scripts for everyone. not just PUYA 3d.


Character Movement.
*Animation Overrides Scripts.*
The head and...</description>
			<content:encoded><![CDATA[<div>Isles of War.<br />
<br />
I would like to make these scripts for everyone. not just PUYA 3d.<br />
<br />
<br />
Character Movement.<br />
<b>Animation Overrides Scripts.</b><br />
The head and upper bones of the Characters should follow the Crosshairs overriding animation. If there is no movement, &quot;Idle&quot; Animation can play and the scripts are not overrides the animations bones. The Character upper bones should also move with a 90 degree angle in all directions following the crosshairs overriding the animations if standing and not moving.<br />
<br />
<br />
<br />
<b>Character Straf Movement:</b><br />
If WDSA Movement, Straf, &quot;D right, and A left&quot;, upper bones of Character follow crosshairs with 90 degree angle while Movement with, &quot;D right and A left&quot;, Movement.<br />
<br />
If Combo Straf with &quot;W&quot; and &quot;S&quot;, Character moves 45 Angle Forward and Right as if &quot;W&quot; is &quot;Forward&quot; and &quot;D&quot; is &quot;Right&quot;. Combo Straf is also follow the crosshairs.<br />
<br />
<br />
<b>Character W and S Movement:</b><br />
If Character is moving in &quot;W&quot; or &quot;S&quot; Moving, Character Head Bones, and Upper Bones and Character follows the Crosshairs.<br />
<br />
<br />
Character Weapon Movement:<br />
If Weapon, Upper Bones play Weapon Animations, and override other animations if Moving, and other bones are not overrides.<br />
<br />
That is if the Character is Moving, and, or, Idling.</div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=60"><![CDATA[Scripting & AI]]></category>
			<dc:creator>josh_sg1</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2446</guid>
		</item>
		<item>
			<title>Player go through all!</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2445&amp;goto=newpost</link>
			<pubDate>Sun, 19 Feb 2012 17:03:11 GMT</pubDate>
			<description>Hi 

is there a bug? or bad parameter settings?

the player seems no have collision with the most object in the scene here a screenshot from the...</description>
			<content:encoded><![CDATA[<div>Hi <br />
<br />
is there a bug? or bad parameter settings?<br />
<br />
the player seems no have collision with the most object in the scene here a screenshot from the <br />
tech demos <br />
<br />
<a href="http://img850.imageshack.us/img850/594/techdemosscreenshot2.jpg" target="_blank">http://img850.imageshack.us/img850/5...creenshot2.jpg</a></div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=43">Help / Getting Started / New Users /</category>
			<dc:creator>Pegasus</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2445</guid>
		</item>
		<item>
			<title>camera rotate it self</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2444&amp;goto=newpost</link>
			<pubDate>Sun, 19 Feb 2012 13:15:15 GMT</pubDate>
			<description><![CDATA[Hello everyone, I'm new to this engine, I do not know if this is my fault, or of the engine, however every time I try to create a new land and a new...]]></description>
			<content:encoded><![CDATA[<div>Hello everyone, I'm new to this engine, I do not know if this is my fault, or of the engine, however every time I try to create a new land and a new scene, when I move the mouse, the whole scene starts turn :eek:   (in this case the camera) and then after a while it stops by itself, has anyone encountered this problem? if so, how did you resolve it?:rolleyes:<br />
<br />
<br />
thanks</div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=36">Bugs and Errors</category>
			<dc:creator>Pegasus</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2444</guid>
		</item>
		<item>
			<title>Collision type</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2443&amp;goto=newpost</link>
			<pubDate>Sat, 18 Feb 2012 19:52:27 GMT</pubDate>
			<description>Hi to all!

Wonderful engine! really great! :)

I want to ask you about the models collision type, are the collision, mesh type or bounding...</description>
			<content:encoded><![CDATA[<div>Hi to all!<br />
<br />
Wonderful engine! really great! :)<br />
<br />
I want to ask you about the models collision type, are the collision, mesh type or bounding box?<br />
thank you!.<br />
<br />
regards..</div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=54"><![CDATA[3D Modeling & Animation]]></category>
			<dc:creator>Pegasus</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2443</guid>
		</item>
		<item>
			<title>Anyone an out of work .Net developer or wanting to relocate to the mountains?</title>
			<link>http://game-engine.visual3d.net/forum/showthread.php?t=2442&amp;goto=newpost</link>
			<pubDate>Sat, 18 Feb 2012 17:34:07 GMT</pubDate>
			<description>Company I got hired with back in September is thinking about bringing in another .Net developer.

We use VB.Net but any .Net variation should do. I...</description>
			<content:encoded><![CDATA[<div>Company I got hired with back in September is thinking about bringing in another .Net developer.<br />
<br />
We use VB.Net but any .Net variation should do. I came in with 0 VB experience, my background was C# and it took me no time at all to get the syntax down, and to be honest I like the VB syntax better than the C#.<br />
<br />
They definitely want it to be .Net though. same time I got hired they also hired a programmer with 15 years experience as a programmer and he quit after 2 weeks, decided it wasn't for him. He was use to an environment where they would give him a project and then check back with him after a good deal of time(months).<br />
<br />
They don't ride our ass here but they do expect us to get it done as quick as we can and that was too fast paced for him while he was also trying to learn .Net.<br />
<br />
Owner of the company watches the market daily, sees what other companies are doing, sees the shopping trends of customers, and sometimes he pops in wanting a feature added right away that he feels could immediately help our sales growth. When this happens we need to drop everything and get it rolled out.<br />
<br />
On a daily basis I might be working on ASP.Net, VB.Net console apps, or VB.Net Windows apps.<br />
<br />
We rotate every week between all the developers where one of us has to do server maintenance on Thursday night.<br />
<br />
We are a .com company selling back country wear.<br />
<br />
<a href="http://rockymountaintrail.com/" target="_blank">http://rockymountaintrail.com/</a><br />
<br />
You more than likely would not get the cash you get in the city but it is money...and a safe place to raise kids, hunting, fishing, rafting, skiing not that far from us, etc.<br />
<br />
<a href="http://www.buenavistacolorado.org/" target="_blank">http://www.buenavistacolorado.org/</a><br />
<br />
I can't promise you getting hired but I do know they have been wanting to get another developer in as our project list just keeps growing and growing.<br />
<br />
Give me a shout here and I can at least put you in touch with the proper person, maybe something happens?</div>

]]></content:encoded>
			<category domain="http://game-engine.visual3d.net/forum/forumdisplay.php?f=17">General Discussion</category>
			<dc:creator>wishdragon</dc:creator>
			<guid isPermaLink="true">http://game-engine.visual3d.net/forum/showthread.php?t=2442</guid>
		</item>
	</channel>
</rss>

