Verfolgung's blog

Working around bone limits.

Hello Readers today I am going to talk about rigging your favorite models for Visual3d. To start out with I have a sample model in its low poly form provided by my good friend Andrew Dyksterhouse. With this model is has a lot of physical detail that will need to be rigged for the animators to make full use of the model.

Welcome

Hello and welcome to my first ever blog here on Visual3d. My name is Chase Henderson and I hope to be delving a little deeper into some of the styles and techniques that go into making a working game using the Visual 3d Engine. Here I will cover some of the asset building tools that you can use and their compatablity with the engine itself. Please bear with me as this will by my first attempt at blogging and please feel free to leave any comments if you have suggestions that can improve this blog and make it a better resource for others on the web.

-Chase


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