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Hello everybody,

I decided to put up a new blog post every week saying which engine changes have been made last week. So, here goes number one:

  • Heightmaps are now stored in .dds format
  • Some important fixes for Ogre Materials that appeared without textures before
  • Fixed a couple of bugs related to the collision shape of Preview terrain
  • Dialogs have been refactored
  • New materials for terrain have been added
  • The brushes in terrain editor have been greatly improved
  • Making screenshots from selection works again

Those are just the few that have been achieved during the last days and those are not even all of them.

For some more info on what has been achieved yet, please see this on the forums:

http://game-engine.visual3d.net/forum/showthread.php?t=1557

If you have any questions or comments, please post here.

-Chris

reply to the post

No question but thanks for the it's helpful.




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