Blogs

Visual3D Short Development Diary

Hello again,

Today it is time for some more quick updates on what the team has achieved. I will order those by categories from now on:

Terrain:

Procedural Brush now with Edge Bias
Bug fixes
Now you can create your own splatting palettes

Scripting:

Added new events.
Added key map entry value list.
Fixed bugs.
Replaced task system

World Explorer:

Removed old World Explorer code as no longer used
Renamed some menu items
New icons
Implementation of attachment of components via context menu "Add Asset"

Hey

Hey, I'm just starting up my new blog here. It will be a project blog about what's happening in my FF:AKAF game.

I'll post more when I actually have something to write, but for now seeya!

http://www.ultimaterevolution.co.uk
http://game-engine.visual3d.net/project/akaf

n/a

What the Visual3D.net has been working on last week – Part 2

Updates to the event system

Now the user can create new SplattingPalettes

Work on MultiTexture brush has begun

More dialog system refactoring

Tons of bug fixes for World Editor, Terrain Editor and Scripting System

Landcover is now hidden when sculpting terrain

Improvements to Collada importing Wohoo.

Even though this may sound less, a lot of things have happened. Stay tuned for the next post next week.

-Chris

Upcoming in Visual3D v0.9.7, New Official Team Blog [Visual3D Development Team Blog]

Hello everybody,

I decided to put up a new blog post every week saying which engine changes have been made last week. So, here goes number one:

Isles of War - Visual3D open source community game

Hello everybody,

Today there is something special to announce: Realmware will team up with community to develop an open source demo game for Visual3d.net. The name of this demo game will be “Isles of War”. Since this will be an open source demo game, we invite you all to contribute. From the project page:

Creating a new terrain from textures (heightmap)

Hello everybody,

This time I will tell you how you can import your own heightmap into V3d.

You will need the following things first:

Creating a new terrain from textures (heightmap)

Hello everybody,

This time I will tell you how you can import your own heightmap into V3d.

You will need the following things first:

Visual3D Beta 6.0 - Tutorial #1 - New Mountain Pass

Visual3D Beta 6.0 - Tutorial #1 - New Mountain Pass

http://www.visual3d.net/game-engine

Author: Brian Knox, Realmware CTO and Co-Founder (with special commentaries 'najak', his secret identity)(published on my blog for those of you who do not like viewing pdf files.)

Dynamic Rigid Bodies

Hello everybody,

I know there have not been much updates for a while, but I hope this will change now. Today's blog post will be all about physics. This is the first part of a series so there are more to come.

We will discuss the steps to create a very simple dynamic rigid body. I just started out with a simple sandbox scene for our tests. It just contains a terrain, but you can create it the way you like: